【在研版本 / Work in progress】 本次提交展示已制作的故宫三维建筑与场景资产,以及跨朝代城市经营游戏方案。现阶段成果包括宫城布局、宫门、太和殿、角楼临水廊及部分室内场景。附图和视频为现有美术资产展示,游戏交互版本后续更新。 《千年一城》计划让玩家规划街道、建设住宅与市集、管理资源,让同一座城市经历不同朝代。随着游戏内时间推进,建筑名称、可用建筑和事件发生变化;旧街区、老建筑与玩家的选择保留下来,形成独一无二的城市历史。 这份礼物送给全世界,也送给尚未相遇的外星文明。我们希望以一座中国古城为窗口,让第一次接触中华文化的访客,通过亲手建设,理解人类如何生活、创造与传承。 现有美术以 Blender 和 Python 制作,计划采用 Three.js、TypeScript 与 Vite 开发浏览器游戏,支持中英双语。本次先提交阶段成果用于参赛登记与上海线下报名审核,计划在截止前继续更新可玩 Demo 和实机录屏。 This work-in-progress submission presents existing Forbidden City 3D scene assets and the concept for a city-building game. Current art includes a palace layout, gates, the Hall of Supreme Harmony, a waterfront gallery and interior scenes. The images and video show art assets; interactive gameplay will follow. A City Through Time will let players plan streets, build homes and markets, manage resources and guide one city through changing dynasties. In-game time will change building names, available architecture and events. Older neighborhoods and player decisions will remain part of the city's history. This is a gift for people everywhere and civilizations we have yet to meet: a Chinese city through which visitors can explore how humans live, create and pass things on. Existing art was made with Blender and Python. We plan a bilingual browser game using Three.js, TypeScript and Vite. This early submission supports entry and Shanghai Demo Day review. We plan to add a playable demo and gameplay recording before the deadline.