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Novice Village General Store

A cozy shop game in the starting village of a fantasy adventure: read each customer's needs, pick the right gear, fit it into a backpack against the clock, and hand over small, thoughtful gifts to the busy NPCs.

Author: ChaGame
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Description

Novice Village General Store is set in the starting village of a fantasy adventure game, where a little shop sits tucked away. There are no world-saving heroes here, only busy NPCs: warriors rushing off on quests, workers gathering materials, and the ordinary characters who usually appear only as quest givers or passersby.

You are no chosen one either, just the shopkeeper behind the counter. Your job is to understand what each customer needs, choose the right adventuring goods, fit them into a backpack under time pressure, then pack everything up and hand it over yourself.

The author wanted the experience to feel warm, relaxed and gently management-driven. Instead of grand adventures or heroic destinies, the game invites you to slow down and notice the quieter lives of the characters in the background, preparing small but meaningful "gifts" for the NPCs who keep the adventure world moving, which is the author's own gift to game NPCs. It was made with Godot and Blender.

How Tripo was used

Tripo is the core driver of this game: every 3D asset in it was made with Tripo. The author paired GPT-6 with Tripo to run the whole asset pipeline, covering static 3D models, rigging plus animation, and 2D image assets.

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