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Who Killed the Boss

A comic-style 3D mystery game: play an amnesiac Judge's Brush, dig through office gossip in a frozen world to find out how the penny-pinching boss died, and sort truth from lies. Every wrong call pushes the world toward collapse.

Author: 震撼美味队
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Description

Who Killed the Boss is a 3D mystery game built around true-or-false deduction questions. It sets you in a crime scene with the pause button pressed, and the mood is light and playful: you dig through office gossip while working out how the penny-pinching boss died. Scene exploration, sorting truth from lies and branching endings all revolve around a single corporate murder case.

You play a Judge's Brush that has lost its memory. After failing again and again to rewind the future, it lost its divine power and created a barrier around a frozen world; only by judging the truth of the case inside the barrier can it get its power back. When the barrier is up, the outside world stands still and you are free to investigate the scene and weigh everyone's statements. Not every question is unlocked at the start: you explore the scene and raise your exploration level to open more. Every judgment acts directly on the world inside the barrier. The more you get wrong, the further the world slides toward a collapsing bad ending, the scenery turning oppressive while more hidden information unlocks; correct calls move the story forward and bring the world closer to the truth. Once every judgment is made, the barrier dissolves, the state of the world becomes the final reality, and you get the matching ending.

The story is set inside a company decked out in bright dopamine colors, and the case hinges on a core identity twist rather than a single-culprit plot. It is an ensemble story: every character has their own position and motives, their testimony mixes truth and lies, and misleading narrative traps are laid along the way, so you have to peel back appearances to tell what is real. The comic-style art fits the game's idea of breaking through the barrier between dimensions. Some of the images come from Doubao and free public assets, and the music was made with Suno.

It is a gift for every hard-working employee out there, made to bring some fun and a fresh way to imagine dull office life.

How Tripo was used

The game's models were generated with Tripo, mainly the chibi-style characters, working together with WorkBuddy and Blender so the models could be revised and refined several times. In the authors' words, Tripo played a supporting role in the project.

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