Try it live Description
AnBoo's World is an interactive website the author made for their daughter, AnBoo. Rather than a single present, they wanted to give her something more lasting: a digital world that keeps the family's memories, grows alongside her, reveals new surprises over time and keeps her company through life's hard moments.
The experience begins in a handcrafted 3D room. There are no conventional menus; you explore through familiar objects instead. A diary leads to memories, a recipe book opens family recipes, drawers hold keepsakes, and toys, a refrigerator, a music box, a rocking horse and building blocks each have interactions of their own. Gentle prompts guide visitors without breaking the feeling of being inside a real space, and camera moves, object responses, transitions and continuous animations are linked so that every action belongs to the room.
The room connects to pages for memories, recipes, keepsakes and adventure stories. The tent is more than decoration: it opens into a playable world where AnBoo can explore, forage and discover. A toy phone is another way to get around. Dialing numbers takes her to different scenes and content, while its inbox, letters, language controls and reserved number combinations leave room for future secrets, games and Easter eggs. Family films play on a custom television instead of a standard video player, with the picture set inside the screen and physical-style buttons and dials for playback, progress and volume.
The project is both a gift and a framework for the future. Its objects, phone numbers, hidden entrances and expandable worlds can hold more memories and playful ideas as she grows. Whenever AnBoo returns, the author hopes she will see not only what was made, but also the care, imagination and time they wanted to leave with her.
The author had no modeling or rendering experience. The website, WebGL interactions, game logic and animation were developed with Codex; Image2.5 created the illustrations, and LibTV was used for the animated stories and video.
How Tripo was used
Every 3D model in this world, from the home scene to the tent game, comes from Tripo, including recreations of things AnBoo really owns. With no modeling or rendering experience, the author could hardly have built this WebGL world for their daughter any other way.
- Home and tent world: all 3D models were generated with Tripo, including recreations of her everyday belongings, turning the things around her into a growing, playable world.
- Getting them onto the site: the author first tested a material-node workflow in Blender, which Codex can reuse to process Tripo models, export them for the web and add them to the site.


