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The Seven Prophets

Awaken seven original guardians in a ruined sanctuary and bring back warmth, light, water and growth, one act at a time, until the world begins again. A small playable gift for anyone who has lost their way.

Author: Athos Figueiredo
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Description

The Seven Prophets is a small playable gift for those who have lost their way, made to run in the browser. A ruined sanctuary holds the last traces of a living world, and you awaken seven original guardians to recover warmth, light, water and growth, one act at a time.

Each guardian brings a gift. Ash preserves the last ember. Witness brings light through the ruins. Ermo reveals a hidden spring. Verdant helps life take root. Storm opens a new horizon. Tide restores the current. Silent makes room for stillness. The seven gifts lead to a shared ending: a world begins again. You can start with any guardian, orbit the scene, mute the sound, reduce motion, restart, or simply watch the whole journey unfold in real time.

The Tripo-generated guardians stand in a new Three.js sanctuary of stone architecture and stained glass, with PBR surfaces, HDRI lighting and GLB foliage, and each guardian's power is individually designed. All audio is synthesized live in the browser, with no third-party songs or recorded samples. Environment assets come from Poly Haven's CC0 library.

The seven guardian models and Ash's ceremonial hammer come from the author's pre-existing original collection, The Seven Prophets, and some were shared earlier in Tripo community challenges. New for this entry are the shared ruined sanctuary, the seven-step restoration progression, the original narrative and ending, the revised stone architecture and stained glass, growing vegetation, PBR and HDRI lighting, distinct real-time powers, synthesized audio, accessible controls and responsive camera framing. Development used AI-assisted coding and design workflows under the author's art direction.

How Tripo was used

Tripo generated the visual core of this world: the seven guardians and a ceremonial hammer.

  • Characters and prop: the seven original guardian models and Ash's ceremonial hammer were generated with Tripo Smart Mesh P2.0 Preview and brought in as GLBs.
  • From collection to playable story: the author placed them in one shared Three.js world with individually designed real-time powers, restoration progression, PBR lighting and synthesized audio, turning a character collection into a playable narrative. The browser effects are kept separate from the source models.

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