千年一城
A City Through Time
现有建筑资产与游戏方案 · Existing art and game concept
经营一座跨越朝代的中国古城,把文明送给世界与星空。
Build a Chinese city across dynasties—a gift to people everywhere and civilizations beyond Earth.

阶段成果说明视频
84-second bilingual asset-and-concept showcase. Silent, with an existing six-second rendered camera study.
已经制作的美术资产
以下为现有 Blender 场景渲染;游戏交互版本将后续更新。
计划中的玩法
Gameplay concept — implementation to follow.
规划街道与建筑、管理资源,支持城市生活。
Plan, build and manage the resources of a living city.
游戏内时间推进,建筑名称、可用建筑和事件随时代变化。
Advance through time as names, architecture and events change.
旧街区、老建筑与玩家决策成为城市历史。
Keep older places and the consequences of past decisions.
这份礼物送给谁
世界各地的人,以及尚未与我们相遇的外星文明。我们希望通过一座中国古城,让访客认识人类如何生活、创造与传承。
For people everywhere and civilizations we have yet to meet: one Chinese city as a window into how humans live, create and pass things on.
当前阶段与后续工作
已制作部分建筑与场景资产,当前整理在研成果参与报名。后续计划开发实时建造、经济、朝代与事件、存档以及完整可玩体验,并补充实机录屏。
Architectural art and scene assets have been produced. Real-time construction, economy, dynasties and events, saving and the playable experience are planned next.
成果包说明 / Package README · 完整项目介绍 / Project concept · 既有基础与新增内容 / Development scope


